The aim of Digital Technologies is to teach students how to access information, use information and create and communicate information in digital and hardcopy formats.

Year 9: Digital Technology

Digital Technology in Year 9 covers the following:

  • Creating and manipulating digital images
  • Storing and retrieving and managing files in a variety of formats
  • Use a range of applications and file types to develop outcomes for particular purposes
  • Web creation and design using html and css
  • Basic programming skills
  • Decompose problems to create simple algorithms
  • Binary and how computers represent colour

The skills you will develop in DigiTech will be used within a setting that encourages you to develop your creative and problem solving processes.

Year 10: Digital Technology

Digital Technology in Year 10 covers the following:

  • Image design and creation using a range of software and file types
  • 3D modelling
  • 3D printing
  • Creating a web portfolio using CSS and HTML
  • Animation
  • Game Making
  • Programming
  • Computer Science topics including 
    • how computers display images
    • text compression
    • algorithms  

You will further develop your problem solving skills through programming and using increasingly complex software. You will design and develop images, games, and 3D objects.

Year 11: Digital Technology

Year 11: Digital Technology

Topics:

  • Understanding of usability in human-computer interfaces especially through Creating a computer program
  • Design a digital technologies outcome
  • Demonstrate understanding of usability in human-computer interfaces

Skills:

  • computational thinking: decomposition, algorithms, logic, and evaluation
  • identify user needs and requirements
  • understand and apply design methodologies
  • demonstrate creative thinking
  • apply usability heuristics principles
  • gather and provide feedback throughout the design, development, and testing processes to improve designs and outcomes
  • practise perseverance and resilience by managing time and resources effectively
  • understand the importance of manaakitanga and ethical practices

Students can also complete unit standards which offer skills in MS Word and Excel, file and folder management and web page creation.

Year 12: Digital Technology

Year 12 Digital Technology

Topics:

  • Conduct an inquiry to propose a digital technologies outcome
  • Apply conventions to develop a design for a digital technologies outcome
  • Use advanced processes to develop a digital technologies outcome
  • Present a summary of developing a digital outcome

Skills:

  • understand that inquiry, action, and development processes require the consideration of different perspectives.
  • understand and apply conventions and established processes
  • practice manaakitanga to develop a user experience approach, constantly thinking of the outcome’s end-user
  • identify and gather a range of perspectives to influence their own design
  • gather and use a range of perspectives throughout the design, development, and testing processes to improve designs and outcomes
  • Managing self, time and resources effectively, to see a project to conclusion
  • develop an awareness of their own strengths and weaknesses
  • practise perseverance and resilience

Students can also complete unit standards which offer more advanced skills in MS Word and Excel, file and folder management and web page creation.

Year 13: Digital Technology

Year 13 Digital Technology

Topics:

  • Conduct a critical inquiry to propose a digital technologies outcome
  • Apply user experience methodologies to develop a design for a digital technologies outcome
  • Use complex techniques to develop a digital media outcome
  • Present a reflective analysis of developing a digital outcome

Skills:

  • understand and apply design methodologies
  • understand and develop knowledge of aesthetic and functional considerations
  • learn and practise techniques in new domains, using specialist software
  • use a range of perspectives to evaluate outcomes
  • gather and provide feedback throughout the design, development, and testing processes to improve designs and outcomes
  • manage their time and resources effectively, to see a project to conclusion
  • develop an awareness of their own strengths and weaknesses
  • practise perseverance and resilience
  • be aware of personal opinions and biases when engaging in collaborative work

Students can also complete unit standards which offer advanced skills in MS Word and Excel, and web page creation.

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